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Nathan Stroomberg - Technical Game Designer

Welcome to my portfolio page! Click the projects to read more about them in detail.

During my time as a game design student at HKU, I've discovered my love for Combat & 3C's Design, as reflected in my highlighted projects.

Highlights

Swordcaster
Godot Notion
Team size 2
3C's
Combat
Level Design
Tooling
A punishing but fair Souls-inspired boss battle, created as an exercise in root motion animation-based combat and level design, and the pipelines associated with them.
What I did:
  • Thorough pre-production and project work breakdown
  • Creating a pipeline and Godot tool for animation iteration
  • Surveying player expectations and preferences
  • Top-down map and level greybox
  • Iterating boss enemy behaviour
  • Designing an animation-based, third person player character
  • Working in a small Scrum team
Team Portomaxx
Unreal Engine 5.6 Notion GitHub
Team size 19
Leadership
3C's
Feature Specs
A project I initiated and led with 19 students, a first for HKU. We practiced industry standard pipelines and workflows to create a magical girl themed FPS.
What I did:
  • Managing a big development team
  • Working in (and facilitating) a professional Scrum environment
  • Creating and playtesting two 3C's prototypes in UE Blueprints
  • Owning and fine tuning the final player character
  • Writing feature specs for developers
Stratoforce (W.I.P.)
Godot
Team size 1
Combat
3C's
Tooling
My current passion project, inspired by the Ace Combat series. I'm using it to hone my combat design skills, and take take the time to broaden my skillset with narrative and visual development.
What I did so far:
  • Prototyping enemy pathfinding
  • Building a Godot tool to speed up development
  • Fine tuning an engaging aerial combat environment
  • Writing the game's narrative
  • Developing the game's visual style

Projects

Side projects and game jams

Pop
2025
A short narrative game made in one hour for the "60 minute jam"
What's in the box?
2025
An experimental "tiny game", where I explored narrative interactions with a cube
The Ice Crime Man
2025
Made together with a game art student for the 3-hour jam
Woud (demo)
2024
Made in a team of two, my focus was on systems, level design, coding and audio
Politiek Spel
2024

A (Dutch) satirical parody of politics in the Netherlands, made solo for my HKU Game Design application