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Swordcaster (ongoing)

Release date:
t.b.d. (ongoing)

Development time:
3 months part-time, and counting

Project type:
Passion project, team of 3

Description

A combat action game with Souls-inspired gameplay, originating from an exercise to create an animation-based boss battle.

Pre-production

Player Character (3C's)

Level Design

Top-down Map

As the first stop of the level design process, I created a top-down map, together with a level synopsis and criteria of success:
  • The player feels like they have an understanding of the main mechanics
  • The player feels rewarded for exploring the level
  • The player feels like they are slowly but steadily making progress
  • The player feels relief once the shortcut is opened
The full level synopsis.

Pipelines

Animation spreadsheet.

Post Mortem

post mortm